Mephiston, Lord of Death! (and pals)

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I’m just here to kick ass. Nevermind the bubblegum.

When I sorted through all of the Blood Angel miniatures that I got from the Fallen Gamer’s estate sale, I quickly found that I had acquired all of the characters, minus Tycho.

And let’s be honest, you really need TWO versions of that guy.

The first one that I decided to get out of the way was good ol’ Mephiston. Being as Close Combat is apparently gonna be a thing in 8th edition, I have high hopes for this Sonofabitch.

Now, he’s probably going to be running around with the Death Company, but in case not, and also just because, I went ahead and painted up the Sternguard Veterans that I had sitting in the miniature case of holding.

 

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Aaaagh! Leggo of me, giant! Oh wait…no fear…no fear…

 

I have these same guys painted up with my Crimson Fist army, but I kinda like the newbies better. But that’s more than likely just the ‘New Miniature Factor’ talking.

 

Overpriced, yes. Cool as shit looking, yes again. To be perfectly honest, I almost never, ever run Sternguard (or Vanguard) marines. But hey, I’ve got ’em, so I might as well paint ’em right?

 

Finally, here’s the next unit on the painting block, JUMP MARINES!

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“Might as well…”

Devastators: Done!

I finally got these suckers knocked out!

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We are ready to mow some (lightly armoured) shit down!

I still have another devastator squad left to paint, but that one is armed with more reasonable things, like Lascannons and Missile Launchers, as opposed to simply ork killers  Imperial Guard killers  Astra Milti  Heavy Bolters.

Actually, I’ve been a busy little bee painting away getting ready for 8th edition!

By the Emperor’s Teeth, it looks glorious!

And even better, it doesn’t look like a Byzantine mess of a rule system. Hell, it actually looks…dare I say it…fun?

But man, I’ll be damned if I ditch my hundreds and hundreds of Space Marines for those damn Primaris Marines!

They’re so tall, though…

Next up, some Command units!

Things that blow up things!

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The mighty Dreadnaught! (Well, maybe they’ll be mighty in 8th edition…)

Even though they never seem to last that long for me on the tabletop, I’ve always loved Dreadnaughts!

This one came in the original grab-bag that I got from the estate sale where I picked up the Blood Angels collection. All of my other Dreads are from 2nd edition, and therefore are made of metal- except for my scratch-built Ork Dred.

If we ever get around to doing that Ork-Blood Angels battle, I’ll post some pics of it on here.

 

Besides the Dreadnaught, I’ve also started on these guys:

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Devastator Marines! Armed with Ork-killin’ Heavy Bolters!

Yeah, I know I said I was sick of painting Blood Angels, but maybe I was just sick of painting Blood Angel scouts.

 

So that means these guys are up next!

Predator tank, ready to be destroyed!


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I’m cheaper than a Land Raider! And less of a target, too!

Ah, the ubiquitous Predator tank! A mainstay of every Space Marine army, and better on your wallet than a Land Raider as well!

I already have a Baal Predator in the collection, painted by our Lost Gamer:

Stormraven and Baal Predator

Ooh, lookit the Flying (not as tough) Land raider!

But now I have a base (well, I guess not base, considering all of the Las-cannons) Predator for a total of two.

I don’t usually run with vehicles all that often, because of the tendency for them to get destroyed so easily. (and thus ruining your entire day)

Anyhow, vehicles always paint up quick for me, as opposed to infantry. So I guess this has rejuvenated my desire to paint Blood Angels, which means the TOTALLY DIFFERENT * things will have to wait a bit. Instead, I’ll paint a Dreadnaught.

*I don’t play Bolt Action, I play Disposable Heroes. But you use the same crap, and I have that boxed set.

The scouts are finally done!

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Ready to snipe!

Man! It only took me a month to get these bastards done! So I suppose it was inevitable that progress would slow down; painting is time-consuming.

Plus, sad to say I’m getting mighty sick of painting Blood Angels to the exclusion of everything else!

On the other hand, I think these fellas turned out alright:

Next up, as promised- the Predator tank!

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“I’m here! Shoot me! Kill me now!”

After the Predator, however…it’ll be something TOTALLY DIFFERENT.

Scout squad: Work in progress

Painted

What do you mean “We don’t blend in?”

Space Marine Scouts!

Who doesn’t love ’em?

How do any of these assholes survive to become full-fledged Space Marines?

I’ve decided to paint these guys in traditional Blood Angels scout colors, even though white clothing (and white gloves on at least a couple of them) doesn’t make a whole hell of a lot of sense for a stealth unit.

But it’s the Grimdark Far Future® so who cares, right?

Anyhow, the primer was layered so thick on some of these figures that I had to strip it off and start from bare metal.

My paint-stripper of choice is the highly toxic, yet highly effective Goof Off. Beware, it will eat plastic like a hot knife through butter!

With some luck, I’ll have the rest of these guys done by next week, then I guess it’s time to start on a vehicle.

Maybe the Predator?

 

Death Company have arrived!

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We might be insane, but damn do we look fabulous!

I’ve finally finished the first ten (of fifteen) Death Company miniatures!

All of ’em will be Jump-Pack marines, because when you gotta get someplace to hack something up, why not fly there? Sure, I guess they could take a Land Raider, but I feel that goes against the “totally batshit insane” fluff of the DC.

Man, these suckers were a bitch to paint, and that’s without doing all of the lining and shading that some people do. (which, in my opinion is kinda batshit insane. I’m not trying to win the Golden Demon award here.)

Still, not too shabby looking, I guess.

I still have five more to paint, but for the moment I’m going to start on something else, that being a Scout Squad!

And even better, those guys are PRIMED WHITE!

Tactical Squad one is ready!

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This flock looks like shag carpet! Whatever, for the Emperor!

Two units down, eleventy-billion to go!

I will admit that working with the black-primer miniatures was a lot easier than I thought it would be. Those Citadel base colors really do their job!

The basing flock was from the original owner’s collection, and that’s what the other painted miniatures were based with, so I’ve stuck with it.

It looks better in person than in pictures, actually.

So next up will be…

DEATH COMPANY!

Battle Report!

The Forces: Crimson Fists vs Iron Hands, 1850 points

It’s going to be a while before the Blood Angels are ready to take the field, so instead we decided to do some sweet marine on marine action!

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Successor Chapter our ass! We were on the cover of Rogue Trader, dammit!

Crimson Fist Marines, 1850 pts:

HQ  165 pts

Librarian Psyker level 2 w/ Terminator armor and Shield Eternal

Elite 225 pts

5 Assault Terminators w/ Thunder Hammer & Storm Shield

Elite 270 pts

10 Legion of the Damned w/ Meltagun & Multimelta

Elite 270 pts

10 Legion of the Damned w/ Meltagun & Multimelta

Troops 160 pts

10 Tactical marines w/ Lascannon

Troops 160 pts

10 Tactical marines w/ Lascannon

Fast Attack 180 pts

3 Landspeeders w/ Multimelta

Heavy Support 220 pts

10 Devastators w/ 4 Lascannons

Heavy Support 200 pts

10 Devastators w/ 4 Missile Launchers

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Well, the Knight is painted. Does the rest of this crap even matter?

Iron Hand Marines, 1846 pts:

HQ 95 pts

Librarian Psyker level 1 w/ bike

HQ 110 pts

Master of the Forge w/ Conversion Beamer

HQ 260 pts

5 Command Squad Marines W/ Gravguns, Bikes, Storm Shield & Veteran status

Elite 375 pts

10 Sternguard Veterans W/ Rhino, Sgt W/ Melta Bombs & combi-Gravgun

Troops 265 pts

10 scouts w/ Heavy bolter, camo cloaks, & 8x sniper rifles

Troops 113 pts

7 marines w/Plasma cannon

Heavy Support 140 pts

Predator tank w/ Lascannon & Lascannon side sponsons

Heavy Support 140 pts

Predator tank w/ Lascannon & Lascannon side sponsons

Heavy Support 100 pts

Thunderfire cannon w/ Techmarine gunner

Allied Detachment 375 pts

Knight Paladin w/ Heavy Stubber, Rapid-fire battle cannon, & Reaper Chainsword

The battle: Round one!

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Is that big bastard out of range?

It seems that every time my buddy Andy and I play for 40k, he sets up and shoots first.

It seems that way because it’s the truth.

By some miracle, I somehow won the first turn, and by an even greater miracle, he did not seize the initiative.

I piled all of my squads into the ruined buildings at the back end of my side of the table, and he did pretty much the same on his side.

Crimson Fists:

Everyone stayed put except for my Landspeeders, which worked their way up the flank and ducked behind a ruined building.

Tactical squad One shot at the Knight with a Lascannon and missed. Tac squad Two shot at a predator with a Lascannon…and missed.

The Lascannon Devastators were too far away to do anything to anything, except maybe shout “For the Emperor!” or some such.

The Missile Launcher Devastators fired with pin-point accuracy on his scouts hiding in a building, direct hitting four times!

For all of that, only one lousy scout died.

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Here come the bikers with their Cheese Grav Guns!

Iron Hands:

His Knight, Rhino, Predators, and bikers advanced.

The Knight fires the battle cannon at Tac squad Two, wastes four marines and damages  two of my Landspeeders. He split-fires the Heavy Stubber at Tac squad One and gets nothing.

The bikers then shoot Tac squad One with Gravguns and kill two of them.

The Thunderfire cannon destroys my two damaged Landspeeders, and then his scouts return fire at my ML Devastators but do no harm.

The Master of the Forge ponders the nature of the Machine Spirit and does nothing. (He forgot about him)

Round two!

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Here we are, fresh from Hell! Say, is that a Thunderfire Cannon over there?

Crimson Fists:

One Squad of Legion of the Damned Deep Strikes in, the other one gets delayed.

They promptly melt the Thunderfire cannon, but somehow the gunner survives.

The surviving Landspeeder moves out into the open, because screw it. It shoots at the Rhino carrying his Sternguard Veterans…and does nothing. The ML Devastators shoot one of his Predators into a pile of Junk, whilst everyone else misses.

Well, the LC Devastators hit the Knight, but his shields held, so that’s basically the same as missing.

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Iron Hands:

The Bikers redeploy to face the Legion of the Damned who have materialized to their rear.

The bikers kill 3 Legion squad members, because I can’t roll an invulnerable 3++ save for shit.

His tac squad in the ruined building where the Thunderfire cannon used to be unload on the Legion from a few floors up…and do nothing.

The Knight moves up and unloads everything at the LC Devastators, killing two non-heavy weapon marines.

His scouts kill two ML Devastators, one of them being an actual missile launcher marine!

His Sternguard shoot at the Landspeeder from the safety of their Rhino, and somehow miss the thing.

The Master of the Forge shoots at the ML Devastators and misses.

In the assault phase, the Knight charges Tac squad One, and kills the shit out of three marines…but then he’s locked in close combat!

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Round Three!

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Hey Lucius, did you hear the laughter of thirsting Gods just now?

Crimson Fists:

The second Legion of the Damned squad finally shows up, shoots at the bikers and fails to do any damage.

The Landspeeder shoots its Multimelta at the Sternguard Rhino…and again comes up empty!

Tac squad two on the other hand finally pop open the Rhino like the tin can that it is and kill one of the Sternguard in the resulting explosion. Thank the Emperor for Lascannons!

The ML Devastators obliterate two more Sternguard, while the LC Devastators fry one of the bikers.

The Legion of the Damned, both squads, fail to dispatch anything whatsoever.

The Terminators, led by the Librarian (who can’t hurt the thing) charge the Knight and do two HP worth of damage!

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Whaddya mean we can only hit the front armor? We’re looking at this thing’s asshole!

Iron Hands:

Predator number two backs up and turns to face squad two of the Legion, shoots and misses.

The Sternguard pile into some nearby ruins away from the destroyed Rhino, shoot wildly at the ML Devastators and miss.

The scouts shoot at the same squad and hit, but the Power armor saves! His Tac squad unload on Legion squad two and kill two. The bikers do exactly the same thing.

The Master of the Forge shoots at ML Devastators and misses (again)

The Techmarine gunner charges Legion squad one…and is ripped to pieces.

The Knight stomps a couple of terminators into a fine Ceramite paste.

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Round Four, the final round!

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These dead guys, how tough can they really be?

Crimson Fists:

The Landspeeder finally does something! It flies over to Predator two and gets a glancing hit, taking off a hull point! Money well spent! (right)

Unimpressed by this, Legion squad two turns towards Predator two and melts it into slag.

Mildly impressed by this, Legion squad one frags four more of his tactical marines in the building they’ve been fighting over.

Both Devastator squads fail to damage anything that they shoot at, and all of the Terminators (except the Librarian) die horribly in close combat, but they do manage to knock off two more hull points from the Knight for a total of four.

That is where we called the game on account of time. It was still anyone’s game at that point, as the Iron Hands had yet to go.

Woo! Next game will be 2000 points of Blood Angels vs Orks!

Whenever I get enough BA stuff painted, at any rate.

On the painting front, the first Tactical squad is finished, and now I’m working on a squad of Death company. Pictures to follow next time!