Battle Report! Blood Angels vs Orks!

‘Ere we go, the long awaited battle between Blood Angels and Bad Moon Orks! This is the first time I’ve had my Orks on a battlefield since 3rd Edition! (even if I wasn’t the one playing them)

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It doesn’t get any more realistic than this!

Blood Angels, 2000 points:

HQ 212 points

Astorath

Sanginary Priest

ELITES 280 points

14 Death Company marines

TROOPS 88 Points

5 scouts with sniper rifles, scout sergeant with Storm Bolter

HEAVY SUPPORT 864 points

Baal Predator with twin assault cannon/ heavy bolter sponsons

Predator with twin las-cannon/heavy bolter sponsons

Whirlwind with Castellan missiles

Whirlwind with Castellan missiles

10 Devastators with 4 heavy bolters

10 Devastators with 4 heavy bolters

LORD OF WAR 556 points

Knight Crusader W/ Avenger Gatling cannon, Rapid-fire Battle cannon, Ironstorm missile pod, heavy stubber, heavy flamer

 

Bad Moon Orks, 1993 points:

HQ 267 points

3 Warbosses w/2 Power Klaws & 1 big choppa

Boss Snikrot

ELITES 458 points

3 Nobs W/ Waaagh banner

15 Kommandos w/ 6 flamers

Troops 724 points

120 Boyz

Heavy Support 544 points

9 lootas w/ Mekaniak

Morkanaut W/Kustom Mega Kannon, Kustom Mega Blasta, Rokkit Launcha, twin big shoots, Klaw of Gork

 

 

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Awaiting the Green Tide!

 

The Battle, round 1!

Since the Blood Angels finished setting up first, I decided to reluctantly take the first turn. Reluctant, because the Orks were almost entirely out of range of my shooting. My opponent Warboss Andy solved that problem by promptly seizing the initiative (shocking) and going first.

This helped me quite a bit, because I wasn’t tempted (or able) to move out of my position, which was set up specifically to deny his Kommandos from popping up in my backfield and causing havoc.

ORKS:

The Orks all advanced, while The Morkanaut with half of the Lootas with their Mekaniak rode along inside. The other half of the Lootas and the Mork shot at the Baal Predator, inflicting a few wounds on it, but doing no real harm.

Hell yeah, 8th edition! In previous editions, that fucker would’ve blown up like a firecracker!

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Get marchin’ ya skum!

 

Having no better targets, the Kommandos, along with Snikrot, popped up into some woods by the scouts, and promptly charged in (minus Snikrot, and 5 Kommandos who couldn’t make it) Two of them got cut down on the way, but the rest pressed home and wiped out the scouts to a man!

 

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Blood Angels:

Apart from the Death Company and Astorath, everybody stays put.

Both Whirlwinds shoot the advancing Slugga Ork boyz…killing one.

Predator shoots lascannons at Morkanaut and misses. The side-bolters kill a few Kommandos.

The Baal mows down a bunch of advancing shoota boyz, and the Red Devastators do the same!

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We are ACTUAL Blood Angels Devastaors, dammit!

The Blue Devastators wipe out the Kommandos that charged the scouts!

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Crimson Fists? Us? What makes you think that?

The Knight spreads the goodness around, shooting the Morkanaut, blowing Snikrot off of the map with the Avenger Gatling Cannon, and peppering a few boyz for good measure.

DC and ‘ol Astie drop down from the heavens to inflict some pain on the Lootas, by bolt-pistoling them to death! Since the intended target is now dead, they opt to charge a squad of 30 boys…and fail. Two of them get shot for their efforts.

This is gonna get real ugly in a minute…

Round 2

ORKS:

The Boyz keep advancing, except for the squad facing Astorath and the Death Company. They get moved back towards those doomed souls.

The Morkanaut drops off the remaining Lootas, who shoot at Astorath…and do zero damage!

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Time fer yer ta leg it, lads!

The Morkanaut then shoots at the Knight, knocking off a few points.

Then 29 boyz (minus 1 that gets shot going in) charge Astorath and 12 Death Company marines!

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Here they come!

The Orks get a stupid amount of attacks, something like 140 altogether…and still only manage to kill 7 DC marines! The Nobz accompanying them, however, just manage to wipe out Astorath, which causes the remaining DC to flee!

Blood Angels:

Red Devastators and the Baal Predator shoot the shit out of a squad of advancing Ork Shoota boyz. The other Predator shoots at the Mork and misses (again) then bolters the few remaining shoota boyz. Thank the Emperor for split-fire!

The Whirlwinds underperform again, killing a handful of Slugga boyz.

The Blue Devastators kill all of the remaining Kommandos save for two.

The Knight guns down almost all of the remaining Shoota boyz, missiles a Loota to death, and fails to damage the Morkanaut whatsoever!

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That out-of-focus yellow blob sure is heading this way in a hurry…

 

Round 3

ORKS:

The orks keep charging! (except for the boyz that chewed up Astorath and the Death Company; They’re now hopelessly out of position)

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Keep goin’ lads!

The Morkanaut and Lootas unload everything they’ve got on the Baal Predator…and fail to hurt it!

 

Blood Angels:

The Red devastators and Baal Predator  shoot the Slugga Boyz on the right, mowing down a fair number.

Both Whirlwinds combine to finally wipe the remaining Shoota boyz out.

The Blue Devastators and Knight unload on the Slugga boyz in the center, killing quite a few. The Knight also lobs some missiles at the Lootas, killing another one.

The Predator shoots at the Morkanaught and misses for the THIRD time. In order to make up for that error, it lights up the center Slugga Boyz for a few more casualties.

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‘Ere we go! The orks get ready to close!

 

Round 4

ORKS:

The Morkanaut unloads everything at the Blue Devastators, killing three marines.

The Lootas shoot the Baal Predator, doing a few more points of damage, hampering its effectiveness ever so slightly.

The center Ork squad charges the other Predator, takes a couple of casualties going in, but don’t manage to kill it.

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‘Ave some of dis choppa, ya humie skum! Why ain’t it dyin’ boss?

 

The remaining Ork Boyz try to charge the Baal…and fail. Then Warboss Andy tries a re-roll…and fails again! Bad news for the Bad Moons!

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“Charge! Nar? Whatcha mean, nar we ain’t chargin’?”

 

Blood Angels:

The hammer of Baal comes down hard indeed! The Red Devastators, whirlwinds, and Baal Predator unleash hell on the Orks that failed their charge! They get blown off of the table!

The Blue Devastators shoot up the Morkanaut, softening it for the eventual fury of the Knight!

The Knight unloads on the Morkanaut, and BOOM goes the Dynamite! The Mork explodes with a terrific ball of fire!

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I’ve fallen and I can’t get up!

The Knight also kills a Loota for good measure with a missile, then charges into the embattled Orks fighting the Predator!

 

That was pretty much the game!

 

 

 

 

Bikes! Death Company! Something Else!

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The Meltagun is in focus. That’s the important part.

The bikes are done!

Interestingly enough, these are the fist Space Marine bikers I’ve ever painted! And I’ve been playing this game since about 1994!

So yeah, they turned out decently enough, I suppose.

Except for the crappy spray sealant, which made the paint job look…misty… I guess.

 

But even better, I finished the DEATH COMPANY miniatures! The last five out of fifteen! Now I’m really ready for 8th edition!

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No more striking last in combat, bitch!

 

With the Death Company done, now it’s time to take a little break from Blood Angels, as I now finally have enough painted for a proper 2000 point game.

 

What then, am I going to paint?

Including Blood Angels, I have a total of eight armies for 40k: Crimson Fist Marines, Chaos Marines, Eldar, Tyranids, Necrons, Imperial Guard, and Orks.

The Crimson Fists, Chaos Marines, and Eldar are all pretty much done (Okay, the Biel Tan Eldar are only about halfway there) so out of the rest, I think the most likely choice is Orks.

Let’s get this WAAAAGH started!

 

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Scratch-built Dred! It’s dead ‘ard!

 

My Orks have been neglected for a long time. I have Space Orks that date all the way back to the Rogue Trader era that I picked up to add to games of Space Hulk, probably around 1990 or so.

 

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GorkaMorka-era Wartrakks! Finally ready to fight!

 

I’ve got Ork crap from every edition to date, but I don’t think I’ve fielded an army since 3rd edition, or maybe 4th.

All that changes as of now!

The Blood Angels are official on hold, ’cause here come da Orks!

 

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Rogue Trader dreadnaught! Now it’s a Killer Kan! (gonna need a repaint, though)

Even better, we should soon have a new battle report! Exciting times!

Death Company have arrived!

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We might be insane, but damn do we look fabulous!

I’ve finally finished the first ten (of fifteen) Death Company miniatures!

All of ’em will be Jump-Pack marines, because when you gotta get someplace to hack something up, why not fly there? Sure, I guess they could take a Land Raider, but I feel that goes against the “totally batshit insane” fluff of the DC.

Man, these suckers were a bitch to paint, and that’s without doing all of the lining and shading that some people do. (which, in my opinion is kinda batshit insane. I’m not trying to win the Golden Demon award here.)

Still, not too shabby looking, I guess.

I still have five more to paint, but for the moment I’m going to start on something else, that being a Scout Squad!

And even better, those guys are PRIMED WHITE!

Tactical Squad one is ready!

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This flock looks like shag carpet! Whatever, for the Emperor!

Two units down, eleventy-billion to go!

I will admit that working with the black-primer miniatures was a lot easier than I thought it would be. Those Citadel base colors really do their job!

The basing flock was from the original owner’s collection, and that’s what the other painted miniatures were based with, so I’ve stuck with it.

It looks better in person than in pictures, actually.

So next up will be…

DEATH COMPANY!